We’re still pretty clearly in story building territory in this volume, and it’s all about a bit of a power play among the Fabletown sorcerers. Frau Tottenkinder leaves for the Fable Realms on a mission she’ll tell no one about, and the deceptively child-like sorceress Ozma seizes the opportunity to assert her leadership.
My favorite part of the story is the interludes, where the flying monkey Bufkin is leading the assorted denizens trapped in the business office against the rather frightening Baba Yaga. He may be only a monkey, but he’s a great leader, and his adventures make this book.